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You like it, you learn it: affectivity and learning in competitive social role play gaming

dc.contributor.authorBrom, Cyril
dc.contributor.authorŠisler, Vít
dc.contributor.authorSlussareff, Michaela
dc.contributor.authorSelmbacherová, Tereza
dc.contributor.authorHlávka, Zdeněk
dc.date.accessioned2023-07-04T11:10:27Z
dc.date.available2023-07-04T11:10:27Z
dc.date.issued2016
dc.identifier.urihttps://hdl.handle.net/20.500.14178/1968
dc.description.abstractDespite the alleged ability of digital game-based learning (DGBL) to foster positive affect and in turn improve learning, the link between affectivity and learning has not been sufficiently investigated in this field. Regarding learning from team-based games with competitive elements, even less is known about the relationship between competitiveness (as a dispositional trait) and induced positive affect. In this media comparison study with between-subject design, participants (N = 325; high school and college students) learned about the EU's policy agenda by means of a debate-based method delivered through one of three educational media: a) through a social role-playing game with competitive elements played on computers, b) through a very similar game played without computers and c) through a non-game workshop. Unlike many previous DGBL studies, this study used participant randomization and strived to address the teacher effect and the length of exposure effect, while also using the same learning materials and a very similar educational method for all three treatments. Both games induced comparatively higher generalized positive affect and flow. Participants also learned more with the games. Positive affect, but not flow, mediated the influence of educational media on learning gains. Participants' competitiveness was partly related to positive affect and experiencing flow but unrelated to learning gains. These outcomes held both when the game was played using computers, as well as without them. The study indicates that the ability of an educational intervention to instigate positive affect is an important feature that should be considered by educational designers.en
dc.language.isoen
dc.relation.urlhttp://dx.doi.org/10.1007/s11412-016-9237-3
dc.rightsThis version of the article has been accepted for publication, after peer review (when applicable) and is subject to Springer Nature’s AM terms of use, but is not the Version of Record and does not reflect post-acceptance improvements, or any corrections. The Version of Record is available online at: http://dx.doi.org/10.1007/s11412-016-9237-3.
dc.titleYou like it, you learn it: affectivity and learning in competitive social role play gamingen
dcterms.accessRightsrestrictedAccess
dcterms.licensehttps://www.springernature.com/gp/open-research/policies/accepted-manuscript-terms
dc.date.updated2023-11-07T08:13:54Z
dc.subject.keywordPositive affecten
dc.subject.keywordLearning effectsen
dc.subject.keywordEducational gamesen
dc.subject.keywordCollaborative gamesen
dc.subject.keywordCompetitionen
dc.subject.keywordFlowen
dc.subject.keywordRole-playingen
dc.relation.fundingReferenceinfo:eu-repo/grantAgreement/UK/PRVOUK/PRVOUK P47
dc.relation.fundingReferenceinfo:eu-repo/grantAgreement/UK/PRVOUK/PRVOUK P46
dc.relation.fundingReferenceinfo:eu-repo/grantAgreement/GA0/GP/GPP407/12/P152
dc.date.embargoStartDate2023-11-07
dc.date.embargoEndDate2019-07-01
dc.type.obd73
dc.type.versioninfo:eu-repo/semantics/publishedVersion
dc.identifier.doi10.1007/s11412-016-9237-3
dc.identifier.utWos000385153700004
dc.identifier.eidScopus2-s2.0-84980017921
dc.identifier.obd518190
dc.identifier.rivRIV/00216208:11320/16:10329841
dc.subject.rivPrimary50000::50100::50101
dcterms.isPartOf.nameInternational Journal of Computer-Supported Collaborative Learning
dcterms.isPartOf.issn1556-1607
dcterms.isPartOf.journalYear2016
dcterms.isPartOf.journalVolume11
dcterms.isPartOf.journalIssue3
uk.faculty.primaryId116
uk.faculty.primaryNameMatematicko-fyzikální fakultacs
uk.faculty.primaryNameFaculty of Mathematics and Physicsen
uk.department.primaryId1292
uk.department.primaryNameKatedra softwaru a výuky informatikycs
uk.department.primaryNameDepartment of Software and Computer Science Educationen
uk.department.secondaryId1314
uk.department.secondaryNameKatedra pravděpodobnosti a matematické statistikycs
uk.department.secondaryNameDepartment of Probability and Mathematical Statisticsen
dc.description.pageRange313-348
dc.type.obdHierarchyCsČLÁNEK V ČASOPISU::článek v časopisu::původní článekcs
dc.type.obdHierarchyEnJOURNAL ARTICLE::journal article::original articleen
dc.type.obdHierarchyCode73::152::206en
uk.displayTitleYou like it, you learn it: affectivity and learning in competitive social role play gamingen


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