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Does virtual reality allow for a reliable assessment of reaction speed in mixed martial arts athletes?

dc.contributor.authorPolechonski, Jacek
dc.contributor.authorLanger, Alan
dc.contributor.authorŠťastný, Petr
dc.contributor.authorZak, Marcin
dc.contributor.authorZajac-Gawlak, Izabela
dc.contributor.authorMaszczyk, Adam
dc.date.accessioned2024-11-06T13:11:17Z
dc.date.available2024-11-06T13:11:17Z
dc.date.issued2024
dc.identifier.urihttps://hdl.handle.net/20.500.14178/2679
dc.description.abstractIntroduction: The immersive virtual reality (VR) might bring a new reliable approach to diagnosing motor abilities. Therefore, the main goal of this research was to check the intertrial reliability and diagnostic possibility (reaction time, movement time, lateral differences) of VR for upper limb movements in a group of mixed martial arts (MMA) athletes, and to evaluate whether distractors influence the complexity of the whole reaction. Material and methods: Twenty-six MMA athletes (age 27.1 +/- 5.4 years, body mass 77.6 +/- 9.3 kg, height 179.2 +/- 5.7 cm, training experience 6.7 +/- 4.3 years) performed two reaction tests for their upper limbs (four tests were made for the ICC calculation) with wireless autonomous VR. Results: The ICC values ranged from 0.751 to 0.872 in simple reaction speed and 0.709 to 0.909 in complex reaction. No significant differences were observed between the reaction of the right and the left upper limbs. Distractors were shown to negatively affect the speed (d d = 1.2) and reaction time of complex reactions (d d = 1.3). Conclusions: The implemented VR measurement system allows for a reliable assessment of simple and complex reaction speed and its components (reaction time, movement time) for upper limb strikes and covers in MMA athletes. MMA reaction time of upper limbs is laterally balanced in MMA athletes. The disruptor causes a large decrease in reaction speed and prolongs the reaction time. Therefore, a test with a disruptor might have the potential to recognize performance level and athletes' reaction abilities.en
dc.language.isoen
dc.relation.urlhttps://doi.org/10.29359/BJHPA.16.3.09
dc.rightsCreative Commons Uveďte původ-Neužívejte dílo komerčně-Nezpracovávejte 4.0 Internationalcs
dc.rightsCreative Commons Attribution-NonCommercial-NoDerivativeWorks 4.0 Internationalen
dc.titleDoes virtual reality allow for a reliable assessment of reaction speed in mixed martial arts athletes?en
dcterms.accessRightsopenAccess
dcterms.licensehttps://creativecommons.org/licenses/by-nc-nd/4.0/legalcode
dc.date.updated2024-11-06T13:11:17Z
dc.subject.keywordMMAen
dc.subject.keywordVRen
dc.subject.keywordphysical activityen
dc.subject.keywordFitLight Traineren
dc.subject.keywordBlazePodTMen
dc.subject.keyworden
dc.identifier.eissn2080-9999
dc.relation.fundingReferenceinfo:eu-repo/grantAgreement/UK/COOP/COOP
dc.date.embargoStartDate2024-11-06
dc.type.obd73
dc.type.versioninfo:eu-repo/semantics/publishedVersion
dc.identifier.doi10.29359/BJHPA.16.3.09
dc.identifier.utWos001314987600001
dc.identifier.eidScopus2-s2.0-85205663289
dc.identifier.obd653397
dc.subject.rivPrimary30000::30300::30306
dc.relation.datasetUrlhttps://www.balticsportscience.com/journal/vol16/iss3/9/
dcterms.isPartOf.nameBaltic Journal of Health and Physical Activity
dcterms.isPartOf.issn2080-1297
dcterms.isPartOf.journalYear2024
dcterms.isPartOf.journalVolume16
dcterms.isPartOf.journalIssue3
uk.faculty.primaryId119
uk.faculty.primaryNameFakulta tělesné výchovy a sportucs
uk.faculty.primaryNameFaculty of Physical Education and Sporten
uk.department.primaryId466
uk.department.primaryNameKatedra sportovních hercs
uk.department.primaryNameDepartment of Sport Gamesen
dc.type.obdHierarchyCsČLÁNEK V ČASOPISU::článek v časopisu::původní článekcs
dc.type.obdHierarchyEnJOURNAL ARTICLE::journal article::original articleen
dc.type.obdHierarchyCode73::152::206en
uk.displayTitleDoes virtual reality allow for a reliable assessment of reaction speed in mixed martial arts athletes?en


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