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Is video games' effect on attitudes universal? Results from an empirical study comparing video games' impact on the attitude change of players with different backgrounds

dc.contributor.authorKolek, Lukáš
dc.contributor.authorMartinková, Patrícia
dc.contributor.authorVařejková, Michaela
dc.contributor.authorŠisler, Vít
dc.contributor.authorBrom, Cyril
dc.date.accessioned2024-07-04T10:15:39Z
dc.date.available2024-07-04T10:15:39Z
dc.date.issued2024
dc.identifier.urihttps://hdl.handle.net/20.500.14178/2538
dc.description.abstractExisting studies confirm that some video games can change players' attitudes. However, since we do not know the specific elements responsible for attitude change, the potential of video games to achieve desired educational or behavioural outcomes often remains unfulfilled. To fill the research gap, our study examined whether the perspective-taking game mechanic in the serious game Czechoslovakia 38-89: Borderlands, which had previously been shown to affect attitudes, would have the same effect on another sample of players with different characteristics.We have assessed the effect of a historical video game using a perspective-taking mechanic on players' explicit and implicit attitudes. Explicit attitude changes were measured at a general level, meaning a broad evaluation of a depicted historical event, and at a specific level, meaning a more detailed evaluation of specific aspects of the event. Simultaneously, we measured the effect of players' perceived attitude importance on attitude change. The study used a sample of 137 young adults. This study's results indicate a significant pretest-posttest explicit attitude change on the general level and on a specific level in comparison to the control group. Perspective-taking game mechanics is particularly important for explicit attitude change. No change was found in implicit attitudes. The effect of the perceived attitude importance on attitude change was not confirmed. As one of the first to focus on the effects of specific game mechanics on attitudes, this study confirmed that perspective-taking has stable, short-term effects on attitude change even across different research samples.en
dc.language.isoen
dc.relation.urlhttps://doi.org/10.1111/jcal.12911
dc.rightsCreative Commons Uveďte původ 4.0 Internationalcs
dc.rightsCreative Commons Attribution 4.0 Internationalen
dc.titleIs video games' effect on attitudes universal? Results from an empirical study comparing video games' impact on the attitude change of players with different backgroundsen
dcterms.accessRightsopenAccess
dcterms.licensehttps://creativecommons.org/licenses/by/4.0/legalcode
dc.date.updated2024-07-04T10:15:39Z
dc.subject.keywordvideo gamesen
dc.subject.keywordeffecten
dc.subject.keywordattitudesen
dc.subject.keywordempirical studyen
dc.subject.keywordimpacten
dc.subject.keywordplayersen
dc.identifier.eissn1365-2729
dc.relation.fundingReferenceinfo:eu-repo/grantAgreement/MSM//SVV260701
dc.relation.fundingReferenceinfo:eu-repo/grantAgreement/MSM//PRIMUS/HUM/03
dc.relation.fundingReferenceinfo:eu-repo/grantAgreement/MSM//LX22NPO5101
dc.relation.fundingReferenceinfo:eu-repo/grantAgreement/MSM//PRIMUS/21/HUM/005
dc.relation.fundingReferenceinfo:eu-repo/grantAgreement/MSM//PRIMUS/17/HUM/11
dc.date.embargoStartDate2024-07-04
dc.type.obd73
dc.type.versioninfo:eu-repo/semantics/publishedVersion
dc.identifier.doi10.1111/jcal.12911
dc.identifier.utWos001109307800001
dc.identifier.eidScopus2-s2.0-85177555934
dc.identifier.obd640742
dc.subject.rivPrimary50000::50800::50803
dc.subject.rivSecondary50000::50300::50301
dc.subject.rivSecondary10000::10100::10103
dcterms.isPartOf.nameJournal of Computer Assisted Learning
dcterms.isPartOf.issn0266-4909
dcterms.isPartOf.journalYear2024
dcterms.isPartOf.journalVolume40
dcterms.isPartOf.journalIssue2
uk.faculty.primaryId114
uk.faculty.primaryNameFilozofická fakultacs
uk.faculty.primaryNameFaculty of Artsen
uk.faculty.secondaryId116
uk.faculty.secondaryId117
uk.faculty.secondaryId118
uk.faculty.secondaryNameMatematicko-fyzikální fakultacs
uk.faculty.secondaryNameFaculty of Mathematics and Physicsen
uk.faculty.secondaryNamePedagogická fakultacs
uk.faculty.secondaryNameFaculty of Educationen
uk.faculty.secondaryNameFakulta sociálních vědcs
uk.faculty.secondaryNameFaculty of Social Sciencesen
uk.department.primaryId821
uk.department.primaryNameÚstav informačních studií a knihovnictvícs
uk.department.primaryNameInstitute of Information Studies and Librarianshipen
uk.department.secondaryId1584
uk.department.secondaryId1292
uk.department.secondaryId1314
uk.department.secondaryId330
uk.department.secondaryNameÚstav výzkumu a rozvoje vzdělávánícs
uk.department.secondaryNameInstitute for Research and Development in Educationen
uk.department.secondaryNameKatedra softwaru a výuky informatikycs
uk.department.secondaryNameDepartment of Software and Computer Science Educationen
uk.department.secondaryNameKatedra pravděpodobnosti a matematické statistikycs
uk.department.secondaryNameDepartment of Probability and Mathematical Statisticsen
uk.department.secondaryNameKatedra mediálních studiícs
uk.department.secondaryNameDepartment of Media Studiesen
dc.description.pageRange667-684
dc.type.obdHierarchyCsČLÁNEK V ČASOPISU::článek v časopisu::původní článekcs
dc.type.obdHierarchyEnJOURNAL ARTICLE::journal article::original articleen
dc.type.obdHierarchyCode73::152::206en
uk.displayTitleIs video games' effect on attitudes universal? Results from an empirical study comparing video games' impact on the attitude change of players with different backgroundsen


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