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Risk and protective factors for (internet) gaming disorder: A meta-analysis of pre-COVID studies

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Author
Ropovik, IvanORCiD Profile - 0000-0001-5222-1233WoS Profile - J-7404-2015Scopus Profile - 56095404500
Martončik, Marcel
Babinčák, Peter
Baník, Gabriel
Vargová, Lenka
Adamkovič, Matúš

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Publication date
2023
Published in
Addictive Behaviors
Volume / Issue
139 (Neuvedeno)
ISBN / ISSN
ISSN: 0306-4603
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  • Faculty of Education

This publication has a published version with DOI 10.1016/j.addbeh.2022.107590

Abstract
This large-scale meta-analysis aimed to provide the most comprehensive synthesis to date of the available evidence from the pre-COVID period on risk and protective factors for (internet) gaming disorder (as defined in the DSM-5 or ICD-11) across all studied populations. The risk/protective factors included demographic characteristics, psychological, psychopathological, social, and gaming-related factors. In total, we have included 1,586 effects from 253 different studies, summarizing data from 210,557 participants. Apart from estimating these predictive associations and relevant moderating effects, we implemented state-of-the-art adjustments for publication bias, psychometric artifacts, and other forms of bias arising from the publication process. Additionally, we carried out an in-depth assessment of the quality of underlying evidence by examining indications of selective reporting, statistical inconsistencies, the typical power of utilized study designs to detect theoretically relevant effects, and performed various sensitivity analyses. The available evidence suggests the existence of numerous moderately strong and highly heterogeneous risk factors (e.g., male gender, depression, impulsivity, anxiety, stress, gaming time, escape motivation, or excessive use of social networks) but only a few empirically robust protective factors (self-esteem, intelligence, life satisfaction, and education; all having markedly smaller effect sizes). We discuss the theoretical implications of our results for prominent theoretical models of gaming disorder and for the existing and future prevention strategies. The impact of various examined biasing factors on the available evidence seemed to be modest, yet we identified shortcomings in the measurement and reporting practices.
Keywords
Gaming disorder, Internet gaming disorder, Video game, Gaming addiction, Risk factor, Protective factor,
Permanent link
https://hdl.handle.net/20.500.14178/2121
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WOS:000923192900001
SCOPUS:2-s2.0-85144792125
PUBMED:36571943
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Full text of this result is licensed under: Creative Commons Uveďte původ 4.0 International

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